• The Partner mechanic revolutionized Commander by allowing two commanders per deck.
  • It fostered unprecedented flexibility and creativity in deck building, as well as new color combinations.
  • Criticisms include power creep, the dominance of certain pairs, and balancing challenges.
  • Especially in competitive circles (cEDH), Partner commanders significantly shape the meta.
  • Wizards of the Coast has since adopted a more cautious approach to similar mechanics.

The Partner mechanic in Magic: The Gathering has profoundly influenced the Commander format and sparked a debate that continues to this day: Was this innovative ability a stroke of genius or a consequential mistake? Since its introduction, it has fundamentally changed how players build their decks and develop strategies. While it undeniably opened up new possibilities for creativity and synergies, it simultaneously led to a significant increase in power level and the dominance of certain card combinations. This article explores the origins, advantages, criticisms, and long-term effects of the Partner mechanic on Magic's most popular multiplayer format.

Introduction of the Partner Mechanic: Origin and Goal

The Partner mechanic was first introduced with the Commander 2016 (C16) Commander decks and aimed to drastically increase diversity and flexibility in the Commander format by allowing players to choose two legendary creatures as their commanders, as long as both possessed the Partner ability. Before C16, it was common to have only a single commander whose color identity determined that of the entire deck. This limited the available color combinations and thus the strategic options.

With Partner, players could now build decks with three, four, or even all five colors by choosing two commanders whose combined color identity covered these broader spectrums. The main goal was to expand deck building, enable new synergies, and offer players more ways to express their individual playstyles. The idea was that the commanders would complement each other, thereby fostering unique strategies that would not have been possible with a single commander.

An early example that illustrated the possibilities of the Partner mechanic is Kraum, Ludevic's Opus.

Statistic Value
Cost 4 Ink
Color Blue, Red
Power / Toughness 4 / 4
Type Legendary Creature — Zombie Horror
Ability Flying, Haste. Whenever an opponent casts their second spell each turn, draw a card.

Kraum not only offers a solid aerial threat but also valuable card advantage, making him a popular choice for Partner pairs aiming for control and value. He could be combined with a partner like Tymna the Weaver to enable a four-color strategy with aggressive card drawing, which would have been unthinkable before. This new freedom in deck building was what initially excited players and quickly made the Partner mechanic a staple of the Commander format. Discover the variety of Commander decks in our collection.

The Advantages of the Partner Mechanic: Flexibility and Creativity

The Partner mechanic has significantly enriched the Commander format in terms of flexibility and creativity by offering players unprecedented freedom in deck building and enabling a wealth of new synergistic combinations. The most obvious advantage is the expanded color selection. With two commanders, players could access a larger color palette, allowing access to powerful cards and strategies from different colors. A Partner pair with a combined four-color identity, such as Blue, Black, Green, and White (Bant + Black), opened up entirely new deck-building avenues that were previously only achievable through complex five-color commanders with less specific abilities.

This expansion of color options directly led to an increase in creativity. Players could now choose commanders that not only matched perfectly in color but also thematically and strategically. For example, one commander might generate a certain resource, while the other optimally utilizes that resource. This fostered the discovery of new synergies and playstyles. Instead of relying on the abilities of a single commander, players could plan complex interactions between two cards in their command zone that were always accessible. This resulted in decks that were more dynamic and resilient to removal, as there was always another commander left to continue the game.

An excellent example of a Partner combination that focuses on synergy and flexibility without immediately dominating the meta is the pair Ishai, Ojutai Dragonspeaker and Kraum, Ludevic's Opus.

Statistic Value
Cost 4 Ink
Color White, Blue
Power / Toughness 1 / 1
Type Legendary Creature — Dragon Monk
Ability Flying. Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.

Ishai grows into a significant threat over the course of the game, while Kraum provides card advantage and an aggressive option. Together, they form a strong control and value pair in Jeskai colors (Blue, Red, White) that can both exert pressure and draw cards. These types of combinations showed the potential of the Partner mechanic to enrich and diversify the format. The ability to build a deck around two central figures that reinforce each other inspired many players to think beyond traditional deck-building concepts and develop unique strategies. Expand your collection with the latest Magic: The Gathering Singles.

Criticisms and Disadvantages: Power Creep and Meta Dominance

Despite the undeniable advantages the Partner mechanic offered in terms of flexibility and creativity, it quickly faced significant criticisms, mainly due to its contribution to power creep and the meta dominance of certain pairings. The core problem lies in the inherent strength of having two commanders instead of one. Two commanders mean two permanently accessible abilities, double attack options, and often an expanded color identity that allows access to a larger pool of powerful cards. This gives Partner decks a significant advantage over traditional single-commander decks.

A major criticism is card advantage. Many Partner commanders, especially those from Commander 2016 and Commander Legends (CMR), inherently provide card advantage or mana ramp. When two such commanders are combined, this can lead to an unstoppable engine that dominates the game. The problem of power creep became particularly evident when some Partner pairs began to dominate the competitive Commander meta (cEDH). Their efficiency and consistency were so high that they overshadowed other decks.

The most notorious example of such a meta-dominating pair is Thrasios, Triton Hero and Tymna the Weaver.

Statistic Value
Cost 2 Ink
Color Blue, Green
Power / Toughness 1 / 1
Type Legendary Creature — Merfolk Wizard
Ability Partner. 4 – Scry 1, then reveal the top card of your library. If it's a nonland card, put it into your hand.
Statistic Value
Cost WB
Color White, Black
Power / Toughness 2 / 2
Type Legendary Creature — Human Cleric
Ability Partner. First strike. Whenever you have dealt combat damage to a player this turn, draw a card for each player you dealt combat damage to.

Thrasios is an unlimited mana sink that generates card advantage, while Tymna also draws cards on successful attacks and provides access to the powerful White and Black colors. Together, they cover the Bant + Black (WUBG) color combination and form one of the most powerful and flexible combo engines in cEDH. This combination can generate infinite mana, draw the entire library, and end the game with various game-winning combos. The sheer efficiency and broad color selection of this pair made it the top choice for many competitive players, leading to a homogenization of the meta.

The challenge for Wizards of the Coast was to design new cards that could compete with such Partner pairs without becoming overly powerful themselves. This led to a spiral of power creep, where increasingly stronger cards were needed to remain relevant. The Partner mechanic, though well-intentioned, had unintended consequences that questioned the format's balance and led many players to consider it a "mistake" in design philosophy.

Partner in the Commander Format: A Meta Analysis

The introduction of the Partner mechanic has profoundly changed the Commander format, especially in the competitive sphere (cEDH), necessitating a significant meta-analysis. The ability to have two commanders whose abilities complement each other and whose combined color identity allows access to a broader spectrum of cards has led to Partner commanders being disproportionately represented in top decks.

The dominance of Partner pairs can be explained by several factors:

  1. Consistency and Redundancy: Two commanders in the command zone offer higher consistency. If one commander falls victim to removal, the other is still available to exert pressure or initiate synergies.
  2. Card Advantage from the Command Zone: Many Partner commanders are themselves card advantage engines (Tymna the Weaver, Kraum, Ludevic's Opus) or mana sinks (Thrasios, Triton Hero) that are always accessible and can advance the game even without further hand cards.
  3. Access to the Best Colors: The most popular Partner pairs provide access to the strongest colors in Commander (Blue for counterspells and draw, Green for ramp and tutors, Black for tutors and removal, White for stax and protection).

Let's look at some of the most prominent Partner pairs that have shaped the cEDH meta:

Partner 1 Partner 2 Color Combination Archetype
Thrasios, Triton Hero Tymna the Weaver Bant + Black (WUBG) Midrange, Combo, Control
Kraum, Ludevic's Opus Tymna the Weaver Jeskai + Black (WUBR) Control, Value, Combo
Kodama of the East Tree Sakashima of a Thousand Faces Simic (UG) Combo, Polymorph
Rograkh, Son of Rohgahh Silas Renn, Seeker Adept Grixis + Black (UBR) Storm, Artifact Combo
Bruse Tarl, Boorish Herder Ikra Shidiqi, the Usurper Mardu + Green (WBRG) Aggro, Lifegain, Midrange

The pair Thrasios, Triton Hero and Tymna the Weaver remains the flagship of Partner dominance. Their ability to quickly generate card advantage and enable infinite mana combos makes them extremely versatile and difficult to counter.

Kodama of the East Tree and Sakashima of a Thousand Faces from Commander Legends (CMR) are another example of a powerful Partner pair.

Statistic Value
Cost 4GG
Color Green
Power / Toughness 6 / 6
Type Legendary Creature — Spirit
Ability Partner. Whenever another creature enters the battlefield, you may put a permanent card with lesser or equal mana value from your hand onto the battlefield.
Statistic Value
Cost 2UU
Color Blue
Power / Toughness 3 / 3
Type Legendary Creature — Human Rogue
Ability Partner. When Sakashima of a Thousand Faces enters the battlefield, you may choose for it to become a copy of a creature on the battlefield, except it's legendary in addition to its other types and has the Partner ability.

These two enable explosive combo turns where Sakashima becomes a copy of Kodama, allowing multiple land or creature permanents to enter the battlefield from hand, quickly filling the board with a plethora of permanents.

The prevalence of these pairs has influenced the meta in that many decks are now designed either to utilize Partner themselves or to effectively counter Partner decks. This has led to a certain homogenization, as certain strategies and cards that are good against Partner decks are overrepresented. Although Partner commanders have diversified the format by enabling new color combinations, the most powerful pairs have paradoxically reduced diversity at the top of the meta. Take a look at the Commander Legends booster boxes to find your own partners.

Comparison with Similar Mechanics: What Do We Learn?

The Partner mechanic was not the only one of its kind that sought to expand the possibilities of the command zone. Wizards of the Coast has since introduced several similar concepts that show how they have tried to learn from Partner and create more balanced designs.

  1. Partner with (Battlebond, BBND): This mechanic was introduced in 2018 in the Battlebond (BBND) set and represents a more direct, restricted variant of Partner. Unlike the original Partner mechanic, where any Partner commander could be combined with any other Partner commander, "Partner with" only allows fixed pairs. For example, Rowan Kenrith has the ability "Partner with Will Kenrith". This means that you can only have these two commanders together in the command zone.
Mechanic Flexibility Balancing Difficulty
Partner High (any Partner combination) High
Partner with Low (fixed pairs) Low
This restriction makes balancing significantly easier, as Wizards only needs to evaluate the strength of the specific pair, rather than considering the countless combinations of all Partner commanders. The "Partner with" cards are often thematically linked, and their abilities are coordinated to create a specific but not overpowered synergy. This is a clear sign that Wizards recognized the uncontrollable nature of the original Partner mechanic and found a way to implement the concept more safely. Discover the unique pairs in Battlebond Draft Boosters.
  1. Backgrounds (Commander Legends: Battle for Baldur's Gate, CLB): In 2022, another mechanic reminiscent of Partner was introduced with Commander Legends: Battle for Baldur's Gate (CLB): Backgrounds. Certain legendary creatures have the ability "Choose a Background", which allows them to have an enchantment of the "Background" type as a second commander. The deck's color identity is then determined by the colors of the legendary creature and the chosen Background enchantment.
Mechanic Flexibility Balancing Difficulty
Background Medium (Legendary Creature + Background) Medium
This mechanic is more flexible than "Partner with", as any "Choose a Background" creature can be combined with any Background enchantment. However, Background enchantments are generally less powerful than full-fledged legendary creatures, and their abilities are often more supportive than game-deciding. This creates a good balance between flexibility and power level. An example would be *Candlekeep Sage* with *Acolyte of Bahamut*. The *Candlekeep Sage* provides card advantage, while the *Acolyte of Bahamut* reduces the cost of Dragons. This combination is thematic and synergistic, but rarely meta-dominating. Browse the offers for Commander Legends: Battle for Baldur's Gate.

From these comparisons, it can be concluded that Wizards of the Coast has learned from the experiences with the Partner mechanic. The design philosophy has evolved towards more restrictive and controllable multi-commander mechanics. The focus is now on fostering synergies without allowing the power level to increase uncontrollably or homogenizing the meta. The lesson is clear: flexibility is desirable, but it must be carefully weighed against the power level and potential impact on format balance.

The Future of the Partner Mechanic: Reprints and New Designs

Given the mixed reactions and undeniable impact on the Commander meta, Wizards of the Coast has adopted a significantly more cautious stance on the future of the Partner mechanic. It is unlikely that we will see a flood of new Partner commanders in the foreseeable future that offer the same widespread compatibility as the original C16 cards.

The current strategy seems to focus on two areas:

  1. Reprints of Existing Partner Commanders: Wizards has recognized that many popular Partner commanders are sought after and their availability needs to be improved. Reprints in products like Commander Masters, Secret Lairs, or other specialized Commander sets are a way to do this without flooding the format with new, potentially problematic cards. These reprints help improve accessibility and stabilize prices for single cards without further disrupting the meta's balance. They allow new players to experience the mechanic without sparking new power-level discussions.

  2. Cautious New Designs with Restrictions: Should new cards with a similar "Partner" ability appear in the future, it is likely that these will come with significant restrictions or a significantly higher mana cost to avoid an excess of power. The "Partner with" mechanic from Battlebond or the "Choose a Background" mechanic from Commander Legends: Battle for Baldur's Gate are examples of how Wizards is trying to preserve the flexibility of two commanders while keeping balancing in check. New designs could focus on niche strategies, have higher mana costs, or possess abilities that offer less generic card advantage or mana ramp. The goal would be to create thematic and synergistic pairs that enrich the format rather than dominate it. It is also conceivable that future "Partner" cards will be developed specifically for a particular set or theme and are not intended to interact with all existing Partner commanders.

Wizards of the Coast is aware of the critical feedback and has publicly admitted that some of the original Partner commanders were too strong. The lessons learned from the Partner mechanic have undoubtedly influenced the design philosophy for future Commander products. The balance between innovation and stability is a constant struggle, and the Partner mechanic was a textbook example of how a well-intentioned idea can have unintended, far-reaching consequences. The future will show if and how Wizards further develops this mechanic, but one thing is certain: the approach will be significantly more deliberate than when it was first introduced.

Conclusion: Was the Partner Mechanic a Mistake?

The question of whether the Partner mechanic in Magic: The Gathering was a mistake cannot be answered with a simple yes or no. Its introduction in 2016 was undoubtedly a bold step that revolutionized the Commander format, bringing both immense advantages and significant disadvantages.

On the positive side, the Partner mechanic elevated flexibility and creativity in deck building to a new level. Players could suddenly explore color combinations and synergies that were previously unattainable. The ability to have two commanders that complement each other led to innovative strategies and a more dynamic gameplay experience. For many, the Partner mechanic is a highlight that has enriched the Commander experience. It has shown how diverse and adaptable the format can be.

However, the criticisms cannot be ignored. The Partner mechanic undeniably led to significant power creep, especially with some of the most efficient pairs. The dominance of combinations like Thrasios and Tymna in the competitive Commander meta (cEDH) has led to a certain homogenization, where certain decks were disproportionately strong and overshadowed other strategies. Balancing new cards with this ability presented Wizards of the Coast with considerable challenges.

Ultimately, the Partner mechanic in its concept was perhaps not a mistake, as the idea of bringing more choice and synergy to the command zone was fundamentally good. The "mistake" lay more in the execution of some of the originally designed Partner commanders, whose individual strength and the ease with which they could form powerful engines were underestimated. The lessons from this experience have led Wizards of the Coast to design similar mechanics like "Partner with" or "Backgrounds" with greater caution and more restrictions to maintain balance.

The Partner mechanic has profoundly shaped the Commander format and is an integral part of its history. It pushed the boundaries of what was possible while also sparking an important discussion about power level and format balance. One can say that it was a valuable, though sometimes painful, learning experience for designers and players alike, which has made the Commander format what it is today.