TL;DR

  • Pauper is a Magic format that only allows cards that have been printed at least once as a common.
  • This makes decks much cheaper than in Modern or Legacy, while the format is still strategically demanding.
  • Proven archetypes include Kuldotha Red, Dimir Terror, Affinity, Familiars, Tron, Elves and Faeries.
  • Pauper has its own ban list, which is updated regularly. Check it before you build.

Pauper is one of the most accessible formats in Magic: The Gathering. What matters is not how rare a card is, but how well you use it. This overview introduces the main archetypes and gives tips for getting started.

What is Pauper?

Pauper only allows cards that have been released as a common in at least one edition, whether on paper or on Magic Online. The format started in the Magic Online community and is now officially supported by Wizards of the Coast, with its own ban list. Because almost every card is cheap, deck building and experience matter more than budget.

The main archetypes

ArchetypeGame planStrengthsWeaknesses
AggroBuild pressure fast and end the game earlyQuick wins, simple game planVulnerable to sweepers and life gain
ControlNeutralise threats and win lateLots of interaction, strong late gameSlow, vulnerable to early pressure
MidrangeMix of pressure and interactionFlexible against many opponentsRarely the best deck in any single matchup
ComboWin with a card combination or generate huge advantageExplosive, can surprise opponentsVulnerable to disruption, sometimes complex

Kuldotha Red

An aggressive mono-red deck with cheap creatures, artifacts and direct damage. Kuldotha Rebirth turns an artifact into several Goblins, and burn spells such as Lightning Bolt, Chain Lightning or Galvanic Blast finish the game. Good for players who like a direct game plan.

Dimir Terror

Blue-black with lots of cheap instants and sorceries. This makes Tolarian Terror (a 5/5 with ward 2) castable very early, and Gurmag Angler benefits from the full graveyard. The deck combines counterspells and removal with a few large threats.

Affinity

Artifact lands such as Seat of the Synod or Vault of Whispers and many cheap artifacts reduce the cost of cards like Thoughtcast, Frogmite, Myr Enforcer or Gearseeker Serpent. The deck can put a lot on the board very quickly.

Familiars

A combo-control deck that uses cost reducers like Sunscape Familiar and cards such as Ghostly Flicker, Mnemonic Wall or Archaeomancer to reuse spells over and over. Complex, but very rewarding for experienced players.

Tron

Together, the three Urza lands (Urza's Tower, Urza's Mine, Urza's Power Plant) produce seven colourless mana. The deck uses this to cast expensive cards early and wins through card advantage and control. Variants add different colours.

Elves and Faeries

Elves (mono-green) uses many Elves to build huge amounts of mana quickly and overwhelm the opponent. Faeries (blue, often with black) relies on flying creatures with flash and counterspells for a strong tempo game.

Tips for getting started

  1. Pick a play style: Do you like fast games, control or combos? Choose your archetype accordingly.
  2. Check the ban list: Pauper has its own bans, which change regularly. Wizards of the Coast publishes the current list.
  3. Use current decklists: Results from online tournaments show which versions are doing well right now.
  4. Plan your sideboard: Cards against artifacts (e.g. Gorilla Shaman), against the graveyard (e.g. Relic of Progenitus) or against small creatures (e.g. Electrickery) can turn difficult matchups around.
  5. Play a lot: Only practice teaches you how your deck performs against different opponents.

Conclusion

Pauper offers real competitive Magic at low prices. Choose an archetype that suits you, check the current ban list and play as many games as you can. Magic products are in our Magic booster displays, sleeves and deck boxes in our accessories.